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Field Hunt Tic Tac Toe Field Hunt Tic Tac Toe is an Urban Game that uses the geography the Seattle. Players will solve anagrammed clues
and take photographic evidence to capture territory. The first team to connect three territories(squares) in a row wins. This
game was designed and is continually being developed by Team Zero (a group of students from the Art Institute of Seattle's
Game Art and Design Program.)
The Geography
Near the edge of the city in the revived area of Belltown is where the game is played. The
Game board itself is 3x3 block area next to the art Institute of Seattle. The area is full of local hot spot bars and interesting
street art and landscaping.
The Basic Idea
The idea behind Field Hunt Tic Tac Toe is to search for clues and solve them. The clue will lead the player to specific predetermined
landmark that the players will photograph to gain the square. The First team to connect three squares wins.
Game Rules THE PLAYERS
There will be two teams and a ORGANIZER (Organizer my have assistants if necessary)
The ORGANIZER is the referee of the game
as well as the person who sets up the game (makes the clues and anagrams as well as picks the targets) for more information
on the organizers job see the Organizers Page.
The teams will consist of 5 members each
The 5 member team will be broken down into 4 FIELD RUNNER'S and a BASE COMMANDER.
The FIELD RUNNER'S are the members of
the team that search for the CLUE MARKERS and TARGETS. The BASE COMMANDER solves the clues, coordinates
the team and directs them from the BASE/COMMAND CENTER to gain control of territory.
Equipment
To play Field Hunt Tic Tac Toe a few pieces of equipment are necessary.
Each Field Runner should be equipped with a camera phone.
The Base Commanders and Organizer should have access to at least one computer with internet access and a accessible email
account. The base should also have some way of keeping track of the game board. (a white board with the grid drawn on it works
great)
Game Play
Each Team will be assigned to be team "X" or team "O" by the Organizer.
There are no turns in Field Hunt Tic Tac Toe both teams act simultaneously
1. To take a square the field runners must find a chalk marker called the CLUE MARKER that is placed on the ground somewhere
on that square. The marker should look something like this.
2. Once they find the CLUE MARKER they must photograph it and send it back to
base. at least One Clue Marker per square must be sent to Base before that square can be captured. The Organizer will have
a predetermined email address for all photos to be sent to.
3. The Organizer will receive these photos via email and will open them in order of receipt. The Organizer will verify the
CLUE MARKER and then give the corresponding Base Commander a anagrammed clue that corresponds with the marker. The Clue will
lead the team to the Target but one of the words in this clue will be a one word anagram.
The anagrammed word will be underlined and will help the team to find the TARGET
EXAMPLE
Square Seven Clue1
Look to the northwest by a garden on a wall you will find a elf row
"elf row" is the anagram to solve. The base commander would unscramble the letters to form
one word. In this example elf row would be unscrambled to make the word flower
4. Once the base commander has decoded the clue he can have the Organizer
verify if it is correct.
5. The clue will then help guide the field runner to a landmark or sign on that block which they must photograph. This will
be called the TARGET
The clue used in the previous example should lead the team to this mosaic. The
Field runner/s would then send a picture of this back to base.
6. Once the photograph is taken the field runner will send the image back to base once it is verified by the referee as the
correct item the corresponding team will win the square.
7.The first team to get three squares in a row (as in tic tac toe) wins
8. If more than one team is trying to gain the same square the team that finds a clue marker and photographs the Target first
wins the square.
9. In the event of a cats game the first team to return its entire team back to base will be declared the winner.
For sample Clues and Targets contact Bear Kim at kim_j_hj@yahoo.com Team Zero is: Jeremy "Bear" Kim Tim Barger Greg Anderson
Ace Buzan All rules and pictures
are subject to copyright law and may be used with permission.
JeremyKim(c)2007
Organizer Information The Organizer is very important to Field Hunt
Tic Tac Toe. The Organizer will take the time to set up the game before actual game play. He will determine the location of
the Clue Markers the Anagrammed clues and what landmarks should be used as targets for the game. The Organizer can either decide to make his own
clues and anagrams or use the ones that are available upon request.
If the Organizer decides to create his own here are some guidelines to consider.
To
make a very quick anagrams you can always use http://wordsmith.org/anagram/advanced.html
or you can make your own.
To help you sort this all out we have provided a set of guidelines on how we set our games up. How
we constructed and placed our markers clues and anagrams. - We went out and scouted the 3x3 block area to find landmarks
or interesting signs to make the target for each square. We took a game map with us to annotate
what square and where on the game grid the targets are.
- We found this sculpture in square 1
- We
then formed a clue to help guide the players to the spot. We decided the clue should either describe what the item looks like
or the general location where it can be found but you can make it however you want.
For Example - On
the north side of the block you will find a sculpture
- We then took
the object or the best describing element of the clue. and made it an anagram
For Example - On
the north side of the block you will find a sculpture
We used the word sculpture and make it an anagram
b.Sculpture can then became CLUSTER UP 4.
We then replaced the real word in the clue with the anagram.
It was then underlined to show it is the anagram in the clue. Example a.On the north side of the block you will find a cluster up 5. Then we numbered the clue for
reference latter.6. Then we looked for a place on that specific
square to hide the clue marker. We decided a good place should be on the ground and in large enough print to see from 10ft
away. It should not be impossible to find and not directly in front of the target.7.
We then repeated these steps for each square to create
at least 9 clues (one for each square) to direct the players to the correct object.
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