|
Introduction Ubatu’s Mask is a third-person
adventure-puzzle game for the PC utilizing the Unreal 3 engine. You are 8-year-old Tommy in search of clues as to the whereabouts
of your grandmother & mother after they mysteriously disappear in an old Victorian house. Your adventure will span two
worlds while never setting foot outside: one, in the real world; the other, in the Bogeyman monster realm. You are Tommy Jacobson & your grandfather Frank has just recently passed away. Your grandmother
Cheryl has just moved into a smaller, 1890’s Victorian house. While visiting her new home, both she & your mother
mysteriously disappear while touring the upstairs rooms. When you are off in search of them, you quickly discover that the
old house has more going on than what it first appeared. Through each mirror exists a portal to a reverse world of the Bogeyman
monster realm. A friendly monster named Gilly becomes your confidant & guide as you traverse both
worlds in search of clues as to the whereabouts of your grandmother & mother. Along the way you will be sure to find some
interesting twists & turns as you negotiate mazes, puzzles, & enemies bent on stopping you from completing your tasks
& discovering the true secret behind a mysterious old African tribal mask.
Click To See Ubatu's Mask Postmortem
Ubatu's Mask Design Doc Sample
 |
UBATU'S MASK is a game we developed
at The Art Institute of Seattle. The goal was to create a game in the Unreal III Engine that did not look or feel like another
first person shooter. This is the largest scale project that I have had the opportunity to produce and has a crew of 30+
different team members. The game launched at the end of this quarter and was on display at portfolio review on Jun 12th 2008.
My Responsibilities as Producer/Designer
As producer this project was a challenge. I took charge of constructing schedules and managed milestones.
With the number of people involved on this project my main concern was coordinating the team to work efficiently together.
I also contributed considerable amount of initial design of game-play and story concept for Ubatu's Mask. Finally, It
was my job to promote and show off the game in a postmortem presentation attend by a few game studios. This included making
a movie presentation as well as press packs.
UBATU's MASK
Producer: Jeremy "Bear" Kim Associate Producer: John Strand Lead Developer: Rich Thoma Art Lead Twisted: Jeremy Esterllado Art Lead Normal: Ian O'Leary Animation Lead: Jeremy Lanum Audio Lead:
Chehalis Delgado
ART TEAM Matt Beckman Erin Boldenow Susan Oleinik Greg Anderson Jordan Congdon Jeremy Jensen Andrew Hunt Charlie Baker Evan Kester Jordan Dunn Sean Riney Tara McGrarry Dillon Ryan Adam Standridge Christopher Hailey Jordan Ewing Richard Benson Richard
Lim Ian Hert
DEV TEAM Matt Heiniger Dannie Smith
Additional
Audio Assistance Mike Bray Special
Thanks to Roby Gilbert Steve Rhoades Bruce Sharp Stephen Glover Steve Barsotti
 |