Introduction

Ubatu’s Mask is a third-person adventure-puzzle game for the PC utilizing the Unreal 3 engine. You are 8-year-old Tommy in search of clues as to the whereabouts of your grandmother & mother after they mysteriously disappear in an old Victorian house. Your adventure will span two worlds while never setting foot outside: one, in the real world; the other, in the Bogeyman monster realm.

You are Tommy Jacobson & your grandfather Frank has just recently passed away. Your grandmother Cheryl has just moved into a smaller, 1890’s Victorian house. While visiting her new home, both she & your mother mysteriously disappear while touring the upstairs rooms. When you are off in search of them, you quickly discover that the old house has more going on than what it first appeared. Through each mirror exists a portal to a reverse world of the Bogeyman monster realm.

A friendly monster named Gilly becomes your confidant & guide as you traverse both worlds in search of clues as to the whereabouts of your grandmother & mother. Along the way you will be sure to find some interesting twists & turns as you negotiate mazes, puzzles, & enemies bent on stopping you from completing your tasks & discovering the true secret behind a mysterious old African tribal mask.

Click To See Ubatu's Mask Postmortem

Ubatu's Mask Design Doc Sample

Ubatu/TwistedTopView.jpg Ubatu/NormalTopView.jpg Ubatu/KitchenN.jpg Ubatu/interaction-3.jpg
Ubatu/Interaction2.jpg Ubatu/Interaction1.jpg Ubatu/BedN.jpg Ubatu/BathN.jpg
Ubatu/ubatu04.jpg Ubatu/ubatu03.jpg Ubatu/ubatu02.jpg Ubatu/ubatu01.jpg


UBATU'S MASK is a game we developed at The Art Institute of Seattle. The goal was to create a game in the Unreal III Engine that did not look or feel like another first person shooter. This is the largest scale project that I have had the opportunity to produce and has a crew of 30+ different team members. The game launched at the end of this quarter and was on display at portfolio review on Jun 12th 2008.

My Responsibilities as Producer/Designer
As producer this project was a challenge. I took charge of constructing  schedules and managed milestones. With the number of people involved on this project my main concern was coordinating the team to work efficiently together. I also contributed considerable amount of initial design of game-play and story concept for Ubatu's Mask. Finally, It was my job to promote and show off the game in a postmortem presentation attend by a few game studios. This included making a movie presentation as well as press packs.

 
UBATU's MASK

Producer: Jeremy "Bear" Kim
Associate Producer: John Strand
Lead Developer: Rich Thoma
Art Lead Twisted: Jeremy Esterllado
Art Lead Normal: Ian O'Leary
Animation Lead: Jeremy Lanum
Audio Lead: Chehalis Delgado

ART TEAM
Matt Beckman
Erin Boldenow
Susan Oleinik
Greg Anderson
Jordan Congdon
Jeremy Jensen
Andrew Hunt
Charlie Baker
Evan Kester
Jordan Dunn
Sean Riney
Tara McGrarry
Dillon Ryan
Adam Standridge
Christopher Hailey
Jordan Ewing
Richard Benson
Richard Lim
Ian Hert


DEV TEAM
Matt Heiniger
Dannie Smith

Additional Audio Assistance
Mike Bray
 
Special Thanks to
Roby Gilbert
Steve Rhoades
Bruce Sharp 
Stephen Glover 
Steve Barsotti

TeamPancake©2008